|
|
 This is only a preview of the paper Click here to register and get the full text. Existing members click here to login
|
|
|
When you’re done racing, return to the ship. Now enter the cave. There a Dynamo panel to the left. When you activate it, a door on the other side of the pit will open, a floor will cover the pit, and several horizontal beams start moving back and forth. There’s a small army of Tribesmen behind the door, and they’re accompanied by a Jobian Saur Beast. You should use your Charge Boots to get to the other side of the pit as quickly as possible. There, fight off all the enemies. The Blitz Cannon does wonders, and it also helps to activate some Synthenoids before crossing the pit. After some time, the door will close and the pit will open up again, swallowing any enemies that stayed behind. Turn left. You’ll see a gun turret up ahead. Several Tribesmen are standing around it. When you kill the enemy that’s using the gun, a new one will come to the gun and start shooting at you. You can snipe the gunner for an easy victory. Once the Tribesmen are all gone, use the gun turret. Blast away the door to the left, and use the turret to kill all the enemies that come out. Enter the building. After this short building, you’ll be outside again. A lot of enemies are waiting up ahead. Amongst them are some Saur Beasts and some of those Tribesmen with guns. They should be your priority. If you’ve still got some ammo for the Vaporizer left, snipe them. If not, the Minirocket Tube works great too. There’s also a bunch of normal Tribesmen in the area, they will use the turret to shoot at you.
Approximate Word count = 1053 Approximate Pages = 4.2 (250 words per page double spaced)
|
|
|
|
|
|