AI in games
... down to computer power. At present, most computer games use A* Algorithm, which is a modern version of Dijkstra’s shortest-path algorithm. As games become more realistic and challenging new methods will need to be found by game companies. This is when AI in games will become a major factor. As you may well know most computer games give the player plenty of options and levels, but this seems not to be good enough. One of the biggest interests on the Internet is gaming which enables players to play each other across the net. This is probably due to the fact that the games are not competitive enough for the user. This is where AI comes into the equation. By designing games that already have graphics up to a high level the next task would be to make you characters as life-like as possible. Otherwise having interactive computer games with human-level AI This would involve physical characteristics and social behaviour within the game. By doing this it could provide the right environment for further research into human-level AI, as the games would be interacting with human users. The types of games that I’m talking about are not Chess or Go, but more complex games such as Doom, Myth and Tomb Raider. These games have virtual worlds with characters to interact with. Human-level AI could help generate a new breed of game characters that would act just lik...