art of war

... ini (the art file), and UIMD. ... The Allies can still build IFVs though - the prerequisite being a War Factory. ... the Mobile War Factory). ... a unit might require anyones War Factory AND the Soviets battle lab AND a Hospital (a shared structure for all sides). So the Soviets can build that unit, but if you are not the Soviets, all you need to do is capture a Soviet Battle Lab to access it (presuming you also have a War Factory and a Hospital). ... HINT - The Armageddon Engine is very effective against War Factories - it will almost take a whole one out with one Cruise Missile! ... Einsteins Laboratory --------------------- Cost: 2500 Tech Level: 7 Power: -500 Prerequisite(s): Allied Construction Yard, Power Plant, Allied War Factory, Allied Battle Lab Primary Weapon: None Secondary Weapon: None Armour: Strong Function: High technology center and infantry promotion Information: Think of this as a step-up from the Battle Lab. ... This building also helps the economy of your base - it generates a small amount of money for your war efforts. ... White House ----------- Cost: 10000 Tech Level: 10 Power: -300 Prerequisite(s): Allied Construction Yard, US Flag, Radar, Barracks, Allied War Factory, Army Hospital, Allied Battle Lab, Einsteins Laboratory Primary Weapon: None Secondary Weapon: None Armour: One of the three strongest structures available Function: Base civilization Information: This final technology structure demonstrates the superiority of your base. ... Another bonus is that it slowly generates money for your war efforts. ... Sammy Stallion --------------- Cost: 1800 Tech Level: 6 Prerequisite(s): Allied Construction Yard, Barracks, Radar, Allied Repair Depot, Army Hospital Primary Weapon: Heavy Machine Gun Secondary Weapon: Customised Grenade Strength: Good Information: Sammy Stalion is a battle-hardened warrior with a passion for helping the Allies win the war. ... 5 Allied Vehicles/Aircraft/Navy ================================= Scout Jeep ---------- Cost: 675 Tech Level: 2 Prerequisite(s): Allied Construction Yard, Allied War Factory Primary Weapon: AK-47 Secondary Weapon: None Armour: weak Information: Primarily intended for reconnaissance, the Scout Jeep is poorly armoured but surprisingly well-equipped (with a cheaply available AK-47) and very fast. ... Stealth Limousine ----------------- Cost: 1250 Tech Level: 3 Prerequisite(s): Allied War Factory Primary Weapon: Light Machine Gun Secondary Weapon: None Armour: Average Information: The Stealth Limo is excellent for stealthily moving up to 6 troops around. ... Assault Police Car ------------------ Cost: 1750 Tech Level: 7 Prerequisite(s): Allied Flag, Radar, Allied War Factory, Allied Repair Depot Primary Weapon: Immobiliser Beam Secondary Weapon: Medusa-Class Anti-Aircraft and Anti-Infantry Missile System Armour: Good Information: This is a potent weapon in the right hands. ... Amphibious Chrono Attack Miner ------------------------------ Cost: 1900 Tech Level: 6 Prerequisite(s): Ore Refinery, Allied War Factory, Allied Battle Lab Primary Weapon: Machine Gun Secondary Weapon: None Armour: Very good Information: This is an upgrade from the Chrono Miner. ... Mobile War Factory ------------------ Cost: 2300 Tech Level: 8 Prerequisite(s): War Factory, Robot Control Center, Allied Battle Lab Primary Weapon: Disrupter Wave Secondary Weapon: None Armour: Strong Information: This vehicle does exactly what it says on the tin - it brings the fight to the enemy by allowing you to deploy a War Factory anywhere on the battlefield. ... Prism Battleship ---------------- Cost: 1500 Tech Level: 6 Prerequisite(s): Radar, Allied War Factory, Allied Shipyard Primary Weapon: Prism Laser Secondary Weapon: None Armour: Strong Information: The Allies finally took their Prism technology to the seas. ... Chrono Ultima Tank ------------------ Cost: 3200 Tech Level: 10 Prerequisite(s): Allied War Factory, Robot Control Center, White House Primary Weapon: Long Range Chrono Neutralizer Secondary Weapon: Patriot Missile Armour: Very strong Information: Representing the peak of Allied technology, this is the ultimate offensive tank for the Allies thanks to its high tech Chrono Neutralizer weapon. ... Vehicle Repair Shop ------------------- Cost: 3500 Tech Level: 5 Power: -300 Prerequisite(s): Soviet Construction Yard, Power Plant, Radar, Soviet War Factory Primary Weapon: None Secondary Weapon: None Armour: Quite strong Function: Vehicle auto-repairing and technology center Information: This expensive building is worth its cost. ... Research Cathedral ------------------ Cost: 3000 Tech Level: 9 Power: -600 Prerequisite(s): Soviet Construction Yard, Power Plant, Soviet War Factory, Soviet Battle Lab Primary Weapon: Double Artillery Cannon Secondary Weapon: None Armour: Strong Function: Advanced technology and research center Information: This structure serves four purposes - it acts as a high-technology center, it generates money slowly for your war efforts, it jamms radar by creating a black shroud around itself that only you can see through (like the Allied Gap Generator) and it can be used as a form of base defence - it carries a powerful Double Artillery Cannon. ... Kremlin ------- Cost: 10000 Tech Level: 10 Power: -300 Prerequisite(s): Soviet Construction Yard, Soviet Flag, Power Plant, Soviet Barracks, Soviet Radar, Soviet War Factory, Army Hospital, Soviet Battle Lab, Research Cathedral Primary Weapon: None Secondary Weapon: None Armour: One of the three strongest structures available Function: Base civilization Information: The very center of the Soviet Union - the Kremlin houses important Soviet Technologies and is seen as a representation of civilization. ... 8 Soviet Infantry =================== Arnnie Frankenfurter -------------------- Cost: 2000 Tech Level: 6 Prerequisite(s): Soviet Construction Yard, Barracks, Radar, Soviet Repair Depot, Army Hospital, Soviet Battle Lab Primary Weapon: Heavy Machine Gun Secondary Weapon: Customised Grenade Strength: Strong Information: Finding the acting life boring, Arnnie Frankenfurter decided on a change of lifestyle and signed up for the Soviet War cause. ... 9 Soviet Vehicles/Aircraft/Navy ================================= Double Decker Bus ----------------- Cost: 1750 Tech Level: 6 Prerequisite(s): Barracks, Soviet Radar, Soviet War Factory, Soviet Repair Depot Primary Weapon: Disrupter Wave Secondary Weapon: None Armour: Very good Information: Intended for heavy vehicle and infantry tranportation, the Double Decker Bus can pack an amazingly large number of units inside it (up to 20). ... Passenger Plane --------------- Cost: 2000 Tech Level: 8 Prerequisite(s): Barracks, Radar, Soviet War Factory, Soviet Repair Depot, Soviet Battle Lab Primary Weapon: None Secondary Weapon: None Armour: Above average Information: The Soviets are serious when it comes to transporting its vast armies across the globe. ... Subterranean War Miner ---------------------- Cost: 2000 Tech Level: 6 Prerequisite(s): Ore Refinery, Soviet War Factory, Soviet Battle Lab Primary Weapon: Machine Gun Secondary Weapon: None Armour: Very good Information: This is a further developed version of the War Miner. ... It has the same weapon as the War Miner, and higher speed. ... Its drawbacks are: it has less armour than the War Miner, it does not self-repair, and it is not immune to radiation. ... When the Subterranean War Miner gets fully promoted, it cloaks itself, making it nearly impossible for enemies to detect, let alone destroy. Mobile Ore Refinery ------------------- Cost: 2500 Tech Level: 8 Prerequisite(s): War Factory, Soviet Battle Lab Primary Weapon: Immobiliser Beam Secondary Weapon: None Armour: Strong Information: Adding to the Soviets new economical nature, the Mobile Ore Refinery is a useful vehicle that can be used to bring an Ore Refinery closer to the Ore, rather than previously bringing the Miner closer to it. ... Tesla Warship ------------- Cost: 1750 Tech Level: 6 Prerequisite(s): Soviet Radar, Soviet War Factory, Soviet Shipyard Primary Weapon: Tesla Bolt Secondary Weapon: None Armour: Strong Information: The Soviets went one step further with their Tesla technology and fitted a large Tesla Coil on the front of a massive Warship! ... Doomsday Devastator Tank ------------------------ Cost: 2750 Tech Level: 10 Prerequisite(s): Soviet War Factory, Kremlin Primary Weapon: Elite Twin 120mm Cannons Secondary Weapon: Elite Anti-Air Flak Cannon Armour: Extremely strong Information: The pinnacle of Soviet research and technology is embodied within this supreme tank. ... Yuris Command Headquarters --------------------------- Cost: 4000 Tech Level: 9 Power: -400 Prerequisite(s): Yuri Construction Yard, Power Plant, Yuri War Factory, Yuri Battle Lab, Communications Center Primary Weapon: Grand Cannon Secondary Weapon: None Armour: Strong Function: Advanced technology and research center Information: This is Yuris most important technology building - the price says it all. ... Yuris Fortress --------------- Cost: 10000 Tech Level: 10 Power: -400 Prerequisite(s): Yuri Construction Yard, Yuri Flag, Power Plant, Barracks, Psychic Radar, Army Hospital, Yuri War Factory, Yuri Battle Lab, Communications Center, Yuris Command Headquarters Primary Weapon: None Secondary Weapon: None Armour: One of the three strongest structures available Function: Base civilization Information: Available after building Yuris Command Headquarters, Yuris Fortress is where Yuri himself resides during long battles. ... 12 Yuri Infantry ================== Monkey ------ Cost: 150 Tech Level: 2 Prerequisite(s): Yuri Construction Yard, Barracks Primary Weapon: Short Range Bite Secondary Weapon: None Strength: Very weak Information: Yuri has managed to train highly intelligent Monkeys for use in war. ... 13 Yuri Vehicles/Aircraft/Navy ================================ School Bus ---------- Cost: 1750 Tech Level: 6 Prerequisite(s): Barracks, Radar, Yuri War Factory, Grinder Primary Weapon: Repair Tool Secondary Weapon: None Armour: Average Information: A mind-controlled bus driver serves Yuri by transporting infantry and vehicles around the field for him (up to 15). ... Hind Transport -------------- Cost: 1950 Tech Level: 8 Prerequisite(s): Yuri War Factory, Grinder, Yuri Battle Lab Primary Weapon: Photon Cannon Secondary Weapon: None Armour: Quite good Information: A stolen Soviet technology, the Hind Transport provides Yuri with a fast, high tech air transport that can carry up to 22 infantry/vehicles. ... W (Crusader of War) Judgement Tank -------------------------------------- Cost: 3600 Tech Level: 10 Prerequisite(s): Barracks, Yuri War Factory, Yuris Fortress Primary Weapon: Elite Prism Laser Secondary Weapon: Medusa-Class Anti-Aircraft Missile System Armour: Extremely strong Information: This mighty tank is actually treated as an infantry unit - it is a cyborg. ... Howitzer (shared vehicle) -------- Cost: 800 Tech Level: 3 Prerequisite(s) for Yuri: Radar, Yuri War Factory Prerequisite(s) for the Soviets: War Factory, Vehicle Repair Shop Primary Weapon: Armour-Piercing Cannon Secondary Weapon: None Armour: Quite good Information: The Howitzer is a shared unit between the Soviets and Yuri. ... Whiteboys Truck (secret vehicle) ---------------- Cost: 9500 Tech Level: 10 Prerequisite(s): Allied War Factory, Soviet War Factory, Yuri War Factory, Allied Armageddon Engine, Soviet Armageddon Engine, Yuri Armageddon Engine, White House, Kremlin, Yuris Fortress Primary Weapon: Laserstorm Secondary Weapon: None Armour: Extremely strong Information: This is Whiteboys very own vehicle. It can only be found in crates, unless the unlikely event occurs that you have all three War Factories, all three "master" buildings, and all three Armageddon Engines. ... The Soviets Subterranean War Miner sometimes seems reluctant to mine.

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