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Use of Training Games in the Classroom



Running Head: Training Games in the Classroom
















The Use of Training Games in the Classroom

Rudy Barich & Jason S. ... Games generally build upon all but smell, and thereby add a second or third dimension to the classical learning process. Therefore, the purpose of this paper is to describe games and icebreakers that trainers can, and do, utilize to enhance their training programs. Additionally, examples of games and icebreakers that trainers use will be provided. Finally, this paper will discuss some common advantages and pitfalls in the use of games as a training tool.



THE USE OF TRAINING GAMES IN THE CLASSROOM

Introduction
     Ever since it was discovered that the average adult has a short attention span, trainers have used games to spice up their lessons or presentations. ... People become easily bored with overly technical material and respond much better when there is life and variety in the training programs and presentations they attend (2000).
Ask any professional trainer their overall goal in conducting training, and they will probably tell you it is to ensure a “transfer of learning” is completed. ... Training games incorporated into program content can assist with the transfer of learning process. Often trainers will start the training session with the use of a game as an icebreaker to relax the students and promote learning. ...
Games are fun to play in general. With the competitive nature of human’s, and the effective use of a game in a lesson or presentation, the student will want to learn; in most cases they will retain more for later application. The purpose of this paper is to discuss how the use of training games in the classroom can help with student learning retention. ... The way in which you begin a training session sets the tone for either a positive or negative learning experience. ...
So why do we use icebreakers and games? ... Dover says icebreakers used to facilitate introductions help participants relax and ease into a meeting or training; and help participants learn each other’s names and personal/professional information. ... In these situations you would use an icebreaker that leads into the content rather than as a personal introduction session.
Pike and Solem (2000) say that our participants come into the classroom with their brains “full. ... At one point or another in our careers, most of us have attended a training session that we really enjoyed. This is usually as a result of the trainer grabbing our attention from the beginning and holding onto it through the use of icebreakers and games. The key to using icebreakers successfully then, is to use icebreakers that are relatively short in duration, stimulate a lot of thought and interaction, and meet the purpose of beginning the training session. ... Pike and Solem (2000) offer the following as some good examples of icebreakers you can use to start your next training session. ...      
Games. To be effective, training must be interactive. ... By designing training that

encourages learners to take an active role in their own education, they are involved and learning

as well as sharing their knowledge with others.


Approximate Word count = 2546
Approximate Pages = 10.2
(250 words per page double spaced)
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