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kimbli

Made by: EvilleJedi updates thread: http://www.gamingforums.com/showthread.php?s=&threadid=65300 extract into your generals directory, I will make this a big file when I have time A full listing of units and functionality will be listed soon. the following is my original message board post Camera is zoomed out a little further Toxins and radioactivity have very long life times necessitating clean up weapons weapon ranges have been increased to reflect the larger viewable area weapon and unit tweaks UNITS ADDED AMERICA Hazmat trooper A10 B52 - drops a new carpet bomb (more impressive than piddly existing carpet bombs) Airborn laser - uses airliner model basically a super weapon Centurion tank - laser firing hover tank peace keeper missle system - mobile nuke launcher advanced laboratory (build requirement for ABL, peace keeper, centrurion and ion cannon) CHINA Mig scout plane Mig bomber (all 3 use mig model) Mig fighter inferno cannon artillery bombardment mode bio hazard trooper Surveilence van (transport and hacking stealth sensor vehicle) agent - spy unit officer - red gaurd with propoganda effect SAM site overlord flame and rocket upgrade GLA toxin plane (crop duster) terror plane (suicide small plane) Toxic trooper dirty nuke truck chemical bunker ( build requirement for chemical weapons and units) anthrax beta is of type KILL_PILOT so it allows the GLA to scavenge opposing units GLA units are cloaked when not firing or moving except for tanks (scud launchers have long delay for this) some of this stuff may not work yet, I'm still working on this I do not plan on putting new models into the game ( though I would want to), I have extensive knowledge of 3ds max and some experience with maya and I understand the horrific issues that can arise with modelling for games if you have suggestions on balancing this mod , if you have fixes for the wall issues , if you know how to edit the AI scripts (skirmishscripts.scb) , if you would like to help , if you have general editing questions don't email me, post them on www.gamingforums.com I will not answer help emails but I may be trolling the board please contact me if you want me to work on your mod i will not :-p if you would like to use these files to further your own editing feel free, I do not plan on continuing with this for much longer. Made by: EvilleJedi updates thread: http://www.gamingforums.com/showthread.php?s=&threadid=65300 extract into your generals directory, I will make this a big file when I have time A full listing of units and functionality will be listed soon. the following is my original message board post Camera is zoomed out a little further Toxins and radioactivity have very long life times necessitating clean up weapons weapon ranges have been increased to reflect the larger viewable area weapon and unit tweaks UNITS ADDED AMERICA Hazmat trooper A10 B52 - drops a new carpet bomb (more impressive than piddly existing carpet bombs) Airborn laser - uses airliner model basically a super weapon Centurion tank - laser firing hover tank peace keeper missle system - mobile nuke launcher advanced laboratory (build requirement for ABL, peace keeper, centrurion and ion cannon) CHINA Mig scout plane Mig bomber (all 3 use mig model) Mig fighter inferno cannon artillery bombardment mode bio hazard trooper Surveilence van (transport and hacking stealth sensor vehicle) agent - spy unit officer - red gaurd with propoganda effect SAM site overlord flame and rocket upgrade GLA toxin plane (crop duster) terror plane (suicide small plane) Toxic trooper dirty nuke truck chemical bunker ( build requirement for chemical weapons and units) anthrax beta is of type KILL_PILOT so it allows the GLA to scavenge opposing units GLA units are cloaked when not firing or moving except for tanks (scud launchers have long delay for this) some of this stuff may not work yet, I'm still working on this I do not plan on putting new models into the game ( though I would want to), I have extensive knowledge of 3ds max and some experience with maya and I understand the horrific issues that can arise with modelling for games if you have suggestions on balancing this mod , if you have fixes for the wall issues , if you know how to edit the AI scripts (skirmishscripts.scb) , if you would like to help , if you have general editing questions don't email me, post them on www.gamingforums.com I will not answer help emails but I may be trolling the board please contact me if you want me to work on your mod i will not :-p if you would like to use these files to further your own editing feel free, I do not plan on continuing with this for much longer Made by: EvilleJedi updates thread: http://www.gamingforums.com/showthread.php?s=&threadid=65300 extract into your generals directory, I will make this a big file when I have time A full listing of units and functionality will be listed soon.


Approximate Word count = 2737
Approximate Pages = 10.9
(250 words per page double spaced)
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